@startuml
sprite $adjust [48x48/16] {
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}


!define FA_ADJUST(_alias) ENTITY(rectangle,black,adjust,_alias,FA ADJUST)
!define FA_ADJUST(_alias, _label) ENTITY(rectangle,black,adjust,_label, _alias,FA ADJUST)
!define FA_ADJUST(_alias, _label, _shape) ENTITY(_shape,black,adjust,_label, _alias,FA ADJUST)
!define FA_ADJUST(_alias, _label, _shape, _color) ENTITY(_shape,_color,adjust,_label, _alias,FA ADJUST)
skinparam folderBackgroundColor<<FA ADJUST>> White
@enduml